Gear

(See the Glossary https://www.tinkergolf.com/rules-and-regulations/ for more information.)

Table of Contents:

Arena

Enables extreme TinkerGolf skill building. Trick shots may require force, and balls may fly off course and be hard to retrieve. The arena contains wild shots and serves as a fully modular background and collection point for thematic design and accessories.

Corners

Hold the whole thing together and look cool.

Fence

Canvas for artwork, and primarily serve to catch the ball.

Floor

Mounts course holes, accessories, and art, and stops balls from rolling. Magnets hold things in place and make it fully modular. The hex pattern underneath the fabric helps catch the ball as does the sand garden variations.

Walls

Contain the ball, keep the whole thing together, place for logos and thematic design, and for mounting accessories and artwork.

Ball

Preference is Brass or glow-in-the-dark Glass. Regulations require 10mm, with any material allowed so long as it is not magnetic.

Club

Competitive performance and beginner accessibility. 3D printed in TPU and enforced with Brass and 304 Stainless Steel.

Grip

Scientifically deduced ergonomic engineering maximizes accuracy and control.

Head

TPU with a stainless steel or brass bar inside, stretched to bring both dampened metal and predictable shock using the highest grades of golf woo science mixed with studying mini put course putters and making an easy to adopt design for all. Ergonomically angled and weight balanced. It has both a forehand shot with the TPU/steel combo for disciplined and predictable striking the ball, and a backhand shot with all TPU for more gentle nudges.

Shaft

Balancing weight and strength with a 100mm length by 2mm diameter 304 stainless steel round bar. This gives optimum grip for thumb placement, and adequately resists bending.